some work, i dont really know what and how much i did
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@@ -25,22 +25,14 @@ export const cmd_cd = function (this: Bash, args: CommandArgs): Result {
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return result;
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}
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// Change the input STRING path from relative to absolute by replacing ~ with the home directory path
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//TODO: Change that to a global function inside fs class to parse all possible path formats????? already exists, need to verify
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let resolvedPath = path.startsWith('~')
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? path.replace('~', this.getFs().pathArrayToString(this.getFs().home))
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: path;
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this.getFs().pwd = this.getFs().cwd;
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targetNode = this.getFs()._getNodeByPathArray(this.getFs().resolvePath(resolvedPath)); // Conversion from STRING path to ARRAY
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targetNode = this.getFs().resolvePath(path); // Conversion from STRING path to TREENODE
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if (targetNode === null) return result;
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if (targetNode.type !== Type.Directory) return result;
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//if () return ExitCode.ERROR; // Check for read permissions on node and user
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this.getFs().cwd = this.getFs().resolvePath(resolvedPath); // CD was successfull, change current dir to the verified target dir
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this.getFs().cwd = targetNode.inode; // CD was successfull, change current dir to the verified target dir
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result.exitCode = ExitCode.SUCCESS;
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console.log(this.getCwd());
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return result;
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@@ -45,24 +45,18 @@ export const cmd_ls = function (this: Bash, args: CommandArgs): Result {
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//Check if args contain any nonexistent flags, if so add it to an array and check its length. if 0 no bad flags
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const invalidItems = args.flags.filter((flag) => !ls.flags.includes(flag));
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console.log(invalidItems);
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if (invalidItems.length > 0) {
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this.throwError(result); //No such flag
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this.throwError(result); //No such flag/s
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}
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if (args.args.length === 0) {
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const node = this.getFs()._getNodeByPathArray(this.getFs().cwd);
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if (node === null) this.throwError(result); //no such path
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nodes.push(node!);
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}
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if (args.args.length === 0) nodes.push(this.getFs().getNodeByINode(this.getFs().cwd));
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for (let i = 0; i < args.args.length; i++) {
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if (args.args.length !== 0) paths.push(this.getFs().resolvePath(args.args[i]));
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const node = this.getFs().resolvePath(args.args[i]);
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if (node === null) this.throwError(result); //no such path (i think this will never occur as backed methods have error cases implemented - which is wrong)
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const node = this.getFs()._getNodeByPathArray(paths[i]);
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if (node === null) this.throwError(result); //no such path
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nodes.push(node!);
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nodes.push(node);
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}
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result.exitCode = ExitCode.SUCCESS;
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@@ -83,17 +77,19 @@ function result_ls(this: Bash, data: any, args: CommandArgs): HTMLElement {
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const w: HTMLElement = document.createElement('div');
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for (const node of nodes) {
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if (!flagInfo.has('U') && !flagInfo.has('f'))
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asciiByteQSort(node.children, flagInfo.has('r'));
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const elem: HTMLElement = document.createElement('div');
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const rows: string[] = [];
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if (!flagInfo.has('U') && !flagInfo.has('f'))
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asciiByteQSort(node.children, flagInfo.has('r'));
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//TODO: Actually calculate sizes here instead of defining numbers for types of nodes
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const sizes = node.children.map((child) => (child.type === Type.Directory ? '4096' : '1'));
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const maxSizeWidth = Math.max(...sizes.map((size) => size.length));
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for (const child of node.children) {
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for (const inode of node.children) {
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const child: TreeNode = this.getFs().getNodeByINode(inode);
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if (child.name.startsWith('.') && !(f_a || flagInfo.has('A'))) continue;
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const cols: LsEntry = {
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@@ -60,15 +60,14 @@ export class VirtualFS {
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let components: Stack<string> = new Stack<string>();
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let currentNode = this.FsTable.get(inode);
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let path: string = '';
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if(!currentNode) throw new Error('iNode does not exist,');
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if (!currentNode) throw new Error('iNode does not exist,');
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components.push(currentNode.name);
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if(!currentNode.parent) {
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for(let i = 0; i < components.size(); i++) {
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if (!currentNode.parent) {
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for (let i = 0; i < components.size(); i++) {
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path += components.pop() + '/';
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}
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} else {
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this._iNodeToPathString(currentNode.parent);
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}
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@@ -76,21 +75,24 @@ export class VirtualFS {
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return path;
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}
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//TODO: Make all backend methods NOT throw errors. Just return null, and let more closely connected with bash functions call throwError() so user can see the error.
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// this will save a lot of ass pain later.
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private _pathStringToINode(path: string): number {
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const normalizedPath = path.replace(/^\/+|\/+$/g, '');
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const pathComponents = normalizedPath.split('/').filter(component => component.length > 0);
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const pathComponents = normalizedPath.split('/').filter((component) => component.length > 0);
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if(pathComponents.length === 0) return this.rootINode;
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if (pathComponents.length === 0) return this.rootINode;
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let currentNode = this.FsTable.get(this.rootINode);
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if(!currentNode) throw new Error('iNode does not exist,');
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if (!currentNode) throw new Error('iNode does not exist,');
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for(const component of pathComponents) {
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for (const component of pathComponents) {
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const childINode = this._findChildNodeByName(currentNode, component);
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if(childINode === null) throw new Error('this child iNode does not exist,');
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if (childINode === null) throw new Error('this child iNode does not exist,');
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const nextNode = this.FsTable.get(childINode);
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if(!nextNode) throw new Error('iNode child does not exist,');
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if (!nextNode) throw new Error('iNode child does not exist,');
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currentNode = nextNode;
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}
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@@ -99,9 +101,9 @@ export class VirtualFS {
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private _findChildNodeByName(node: TreeNode, name: string): number {
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console.log(name, node);
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for(const childINode of node.children) {
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for (const childINode of node.children) {
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const child = this.FsTable.get(childINode);
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if(child && child.name === name) {
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if (child && child.name === name) {
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return childINode;
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}
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}
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@@ -123,31 +125,28 @@ export class VirtualFS {
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} else return path;
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}
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resolvePath(path: string): TreeNode{
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if(path === '/') return this._getNodeByINode(this.rootINode);
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resolvePath(path: string): TreeNode {
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if (path === '/') return this.getNodeByINode(this.rootINode);
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if (!this._isAbsolutePath(path)) {
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const trail: string = this._iNodeToPathString(this.cwd);
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path = trail + path;
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}
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else if (path.startsWith('~')) {
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} else if (path.startsWith('~')) {
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const trail: string = this._iNodeToPathString(this.home);
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path = trail + path
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path = trail + path;
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}
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console.log(path);
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const INode: number = this._pathStringToINode(path);
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const Node: TreeNode = this._getNodeByINode(INode);
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const Node: TreeNode = this.getNodeByINode(INode);
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return Node;
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}
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private _getNodeByINode(inode: number): TreeNode {
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getNodeByINode(inode: number): TreeNode {
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const node: TreeNode | undefined = this.FsTable.get(inode);
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if(!node) throw new Error('Could not get the node, no such i node exists');
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if (!node) throw new Error('Could not get the node, no such i node exists');
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return node;
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}
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